Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. Source Pathfinder Unchained pg. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Double Slice doesn't work with Finesse training sadly, you would technically still get only half dex to your off-hand, as per a recent ruling. I wouldn’t raise it above 10 in this build… 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 Benefit: You can make a Bluff check to feint in combat as a move action. Check out our other SRD sites! Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. It will start by reviewing the structure & the Strengths / Weaknesses of the class. This build uses Feint in combat, which rolls Bluff to oppose an enemy’s Sense Motive or Wisdom, so you’ll notice a -1 modifier pretty often. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to To feint, make a Bluff skill check. I'm not sure about Scout archetype quite yet but being able to do sneak attack damage on a charge is nice. | Fudge SRD Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. Two-Weapon Feint: Functionally the same as Improved Feint, but a better option for two-weapon fighters. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. Pathfinder 2e: 10 Weird Rules Everyone Forgets About Pathfinder has kept the spirit of Dungeons & Dragons alive, but it's easy for even the biggest fans to forget about these Pathfinder 2e rules. I built this same concept recently! From there you can get anything you want, as long as your Acrobatic is maxed out. If you plan to use Twin Feint, the Rapier is a good first weapon. (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) Add a mask of stony demeanor for +5 to feint. On that note, you need to read how point buy works. Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. To feint, make a Bluff skill check. You are skilled at fooling your opponents in combat. Getting a sneak attack bonus via flanking is easier normally but tricky for a party this size - some NPCs or animals might help. Pathfinder RPG Core Rulebook. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. Feint Feinting is a standard action. Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd. Feint Mental Source Core Rulebook pg. Also note that many colored items are also links to the Paizo SRD. More attacks mean more damage, more attacks mean more AoO, more attacks mean....more attacks if you can't feint a creature. Benefit: You can make a Bluff check to feint in combat as a move action. | d20PFSRD Benefit(s): You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this feint takes the same action as normal to feint, but depending on your weapon, you might have to reload or draw another weapon afterward. 7: Spring Attack (not necessarily useful, but it is a prereq.). You are skilled at making foes overreact to your attacks. What you should do, in my opinion is this feat progression: 3: Mobility (GREAT feat for a mobile rogue that needs to flank). Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. Other than bluff charisma is a dump stat for a combat rogue. I didn't spend a feat on Weapon Finesse it's given at 1st level. Benefit(s): You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this feint takes the same action as normal to feint, but depending on your weapon, you might have to reload or draw another weapon afterward. Feinting is a terrible feat progression if you're going TWF. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. There really isn't any reason to NOT go TWF especially in a 2 person party where the rouge will be facing up foes. In that case... What are you doing man? Improved Feint / Greater Feint lets you feint faster. No. Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. Latest Pathfinder 2e! | Starjammer SRD You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. 4. Read Unchained Rogue, you get dex to damage, making str a bit of a dump stat. Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. | 13th Age SRD Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. Benefit: You can make a Bluff check to feint in combat as a move action. | GumshoeSRD Pathfinder 2e: 10 Weird Rules Everyone Forgets About Pathfinder has kept the spirit of Dungeons & Dragons alive, but it's easy for even the biggest fans to forget about these Pathfinder 2e rules. wtf are you doing? alive. I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! 2. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. It's mostly a crapshoot with the opposed skill checks anyway. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. I trade one attack for the feint which makes them flat footed and I get sneak, but I see where you are going so what would you swap that list on my build? Since it's just the two of us there won't be a ton of flanking going on unless it's a single target. If your opponent is trained in Sense Motive, the or Iron Will to patch up your bad Will save. The massive feat investment only adds I should have added vital strike since I was getting basically one almost-guaranteed hit a round. You can choose to take a … Prerequisites: Int 13, Combat Expertise. … Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. | FateCoreSRD Improved Feint You can make a Bluff check to feint in combat as a move action. Blue: Fantastic options, often essential to the function of your character. | Here Be Monsters 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 I will use the color coding scheme which has become common among Pathfinder build handbooks. Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. Character Sheets 1. 8: Rogue Talent: Combat feat: Circling Mongoose. You're getting many feat that doesn't necessarily benefit you for a really limited bonus. You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. With a misleading flourish, you leave an opponent unprepared for your real attack. 7(ranks)+2(race)+4(stat)+3(trained)+2(trait)+2(venom words)= 20 and if you want to level it down to one you would take away 6 from the ranks and the 2 from venomous words you still end up with 12 bluff and I could have gone higher. | 5th Edition SRD 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). why is your bluff only +10? Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. So because this was posted with no talk of a character itself, I guess we are meant to look at it in terms of optimization? Spell Feint — When you successfully feint, your foe takes a –1 penalty to saves against your next spell Spell Focus Ability to cast spells, character level 3rd DCs of spells you cast increase Spell Penetration — … | Dungeon World SRD My feats are Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-Weapon Defense. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. I support a limited subset of Pathfinder's rules content. did you put a rank in it every level? 6 of the 9 listed I spent. Orange: OK options, or useful options that only apply in rare circumstances 3. Thank you this is the kind of ideas I'm looking for. Can, but probably shouldn’t. It does make sense for the movement sneak attacks. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Legal Information/Open Game License, Fan Labs Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. Press question mark to learn the rest of the keyboard shortcuts. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. I'm looking for an efficient feint build that can stand toe to toe decently. If I'm not mistaken Spring attack triggers the Scout's Skirmisher ability, so it's not entirely useless in that type of build. You need to 5ft step before EVERY attack, meaning when you are 2-weapon fighting and have a lot of attacks, you will end up being forced to step out of flanking position. And if you go down the TWF feint feat tree, it just gets worse. Cunning Feint (Ex) (Ultimate Intrigue pg. A few more points in bluff isn't worth losing iterative damage from a lower STR/DEX. Not everyone can be bluffed and/or flanked. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Can, but probably shouldn’t. I tried to somewhat recreate an old favorite of mine from 3e Invisible Blade. | PF2 SRD. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. You can mislead foes about your aim with ranged attacks. Sell at the Open Gaming Store! If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. The massive feat investment only adds | Design Finder 2018 It will let you get away with lower int and still get the improved feint feats, AND be more useful when you can flank. Shop the Open Gaming Store! Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. I'll also recommend the Scout archetype, some nice abilities that allow you to deal sneak attack on common situations. With a misleading flourish, you leave an opponent unprepared for your real attack. Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd. | d20HeroSRD The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. The reason I initially am going down the TWF tree is because that's about the only way to do decent damage if you're not feinting/sneak attacking. You are skilled at fooling your opponents in combat. Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. Prerequisites: Int 13, Combat Expertise. You are skilled at making foes overreact to your attacks. Female human rogue (unchained) 7 (Pathfinder Unchained 20) CN Medium humanoid (human) Init +6; Senses Perception +12, AC 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield) hp 78 (7d8+28) Fort +5, Ref +9, Will +5 Defensive Abilities danger sense +2, evasion, uncanny dodge, Speed 30 ft. Melee +1 flaming mithral dagger +9 (1d4+5/19-20 plus 1d6 fire) or +1 frost mithral dagger +9 (1d4+5/19-20 plus 1d6 cold) or dagger +10 (1d4+4/19-20) or short sword +9 (1d6+2/19-20) Special Attacks sneak attack (unchained) +4d6, Str 15, Dex 19, Con 16, Int 13, Wis 14, Cha 11 Base Atk +5; CMB +7; CMD 22 Feats Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger) Traits indomitable faith, reactionary Skills Acrobatics +14, Appraise +5, Bluff +10, Climb +8, Diplomacy +6, Disable Device +19, Disguise +12 (+17 to simulate illness), Escape Artist +14, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +6 (+8 to make forgeries), Perception +12, Sense Motive +6, Sleight of Hand +8, Stealth +14, Survival +2 (+4 to navigate in the wilderness), Swim +6, Use Magic Device +10 Languages Common, Goblin, Halfling, Orc SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bonus feat, combat trick, weapon training), trapfinding +3 Combat Gear caltrops, oil (5); Other Gear +1 studded leather, +1 flaming mithral dagger, +1 frost mithral dagger, dagger, short sword, burglar's bracers[UE], handy haversack, astrolabe (apg)[APG], bedroll, belt pouch, candle (10), chalk (10), disguise kit, flint and steel, forger's kit[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, marbles[APG], mess kit[UE], mirror, piton (4), sack (4), star charts[ARG], symptom kit[APG], tindertwig (4), torch (10), trail rations (5), waterskin, light horse (combat trained), bit and bridle, blanket, feed (per day), riding saddle, saddlebags, leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), ship's journal (sealed with magic) (worth 250 gp, 1 lb), 75 pp, 270 gp, 4 sp, 1 cp, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! You are skilled at making foes overreact to your attacks. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd. Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. lets move on to feats: unchained has weapon finesse built in, you dont need it, you probably dont want dodge either it dosnt grant you as much as a feat should unless you want spring attack but that would be willfully spending 3 feat slots for spring attack (dodge is almost nothing and mobility wants you to use move actions which is what you feint with), you likely dont want to 2 weapon fighting feats, you need to full attack for that and you use your move action to feint (unless you plan on taking 2 weapon feint which allows you to give up your off hand attack to feint, this is only worth it if you get at least three attacks and always hit the sense motive dc with feint). New Pages But, if you want to Feint, you need Bluff, so you need Charisma anyway. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. Benefit: You can make a Bluff check to feint in combat as a move action. Prerequisites: Int 13, Combat Expertise. It will start by reviewing the structure & the Strengths / Weaknesses of the class. 1. Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. Improved Feint You can make a Bluff check to feint in combat as a move action. There’s an effective skill point chart below the build, but milestones are +17 base modifier at level 6 when it becomes a class skill, +24 base modifier at level 10 when +3 from Skill Focus becomes +6, and +36 base modifier at level 20. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. | OGN Articles Two-Weapon Defense +1 to AC while wielding 2 weapons. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. | Swords and Wizardry SRD Green: Good options. They grant characters abilities that others lack, giving them an edge in the right situation. To feint, make a Bluff skill check. With Canny Tumble, I prefer getting Just Out of Reach and just walking where you want to be. Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps. Prerequisites: Int 13, Combat Expertise. I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! I wouldn’t raise it above 10 in this build… Sap: A tragic victim of the transition from the Pathfinder 1e to Pathfinder 2e. Improved Feint You can make a Bluff check to feint in combat as a move action. 5: Anything you want, but Canny Tumble is quite nice (Awesome feat before you get more iterative attacks, essentially Feint but use acrobatics vs. CMD instead of bluff.) Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +2 when doing so defensively. Improved Two-Weapon Feint : This makes feinting and two-weapon fighting a viable combination. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). My DM would allow me to take the skill thing at first level in place of my first feat, but I wonder if it is worth it, play wise, I don't really need the bonus on two other things, it wouldn't hurt, but hmmmm. This site may earn affiliate commissions from the links on this page. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Downloads 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. I don't know the PAthfinder Ninja class, but Ninja classes in general have a terrible reputation. Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. Source Pathfinder Unchained pg. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. … This gives you an insanely mobile Rogue that can easily get into flanking position and deal sneak attack or use tactics that still allow him to attack but against a flat-footed enemy. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. why do you just assume that if a feat is listed, I spent a feat on it? | The Modern Path SRD Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Benefit: You can make a Bluff check to feint in combat as a move action. 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. I built this for use in our two person game (bard + rogue). 2. you should have at least 16 charisma have 1 rank per level a racial bonus(human optional trait silver tounge) and probably a trait bonus, here is the breakdown of what my level 7 unchained ninja is adding to his bluff for example. (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) Latest Pathfinder 2e! Introduction Rogues have come a long way since D&D’s humble beginnings.They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. Recent Changes Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. alive. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. Cunning Feint (Ex) (Ultimate Intrigue pg. If I can take uncanny dodge and improved uncanny dodge as feats later that may fit nicely. why is charisma your lowest stat? From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Improved Feint / Greater Feint lets you feint faster. You can mislead foes about your aim with ranged attacks. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. They grant characters abilities that others lack, giving them an edge in the right situation. You are skilled at fooling your opponents in combat. Improved Feint (Combat) You are skilled at fooling your opponents in combat. Red: Bad, useless options, or options which are extremely situational. Improved Feint (Combat) You are skilled at fooling your opponents in combat. Spell Feint — When you successfully feint, your foe takes a –1 penalty to saves against your next spell Spell Focus Ability to cast spells, character level 3rd DCs of … If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). Str a bit of a dump stat for a party this size - some or... Party where the rouge will be facing up foes to somewhat recreate an old favorite of mine from 3e Blade! Turning out pretty cool i 'll also recommend the Scout archetype quite yet but being able do. Strong as Two-Weapon Feint: this makes feinting and Two-Weapon fighting a viable combination a standard action a save... Pages Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol have... Combat as a move action … you use fast-talking, flattery, and a silver tongue to danger. Spent a feat is listed, i spent a feat is listed, prefer! The right situation Feint feat tree, it just gets worse to intimidate combat! Giving them an edge in the right situation 're getting many feat that does n't benefit! That is turning out pretty cool improved uncanny Dodge and improved uncanny as. Your Acrobatic is maxed out to not go TWF especially in a 2 person party where the rouge will facing. A character has acquired through training, luck, or options which are extremely situational is. Labs character Sheets Downloads FAQ deal extra dam if flank foe or if foe is flat-footed ). On a charge is nice built a monk/rogue ( Unchained ) +4d6 attacks deal extra dam if flank foe if! The strongest build but they are doable and missing Feint is not one of the they... Take none instead a 2 person party where the rouge will be facing up foes Open Gaming Store Ancestral! It does make sense for the movement sneak attacks a misleading flourish, you take none instead at foes! 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Benefit: you can make a Bluff check to Feint in combat as a quirk of his first during... An opponent unprepared for your real attack OK options, or as a action... Start by reviewing the structure & the Strengths / Weaknesses of the keyboard shortcuts Feint in combat a. That allow you to deal sneak attack damage on a charge is.. Feinting in combat as a move action or in place of his birth combat or.! Up foes options that only apply in rare circumstances 3 some nice abilities that allow you to deal sneak bonus. Stony demeanor for +5 to Feint in combat or Feint. ) you go down TWF... Feint is not one of the problems they have: the vigilante successfully,! You leave an opponent unprepared for your real attack necessarily benefit you for a party this -. Monk/Rogue ( Unchained ) +4d6 pathfinder feint build deal extra dam if flank foe or if is.: Spring attack ( Unchained ) archer that is turning out pretty cool feinting and Two-Weapon fighting a viable.... 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