This suffices for the Rogue, as those schools of magic play directly into your strengths and amplify your effectiveness. Sudden Strike: Two sneak attacks in one turn allows you to deal massive damage to a target. Urchin: Two great Rogue skills, two Rogue tool proficiencies to swap out, and increased usefulness in urban campaigns. Shield Master: Rogues are better served with an off-hand weapon than a shield to get a second chance at sneak attack each round. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. Arcane Trickster is cool for the mage hand, minor illusion and presidigitation. Elf: Dexterity increase and Darkvision play to your strengths. This is a huge game-breaking ability. Uses Bonus Action. More powerful than crossbow expert? Intelligence: Very important for Arcane Trickster casting, and useful for all the skills associated with it otherwise. In conjunction with Ambush Master, if you have backup you can weaken even the most powerful of foes before they have a chance to retaliate. I think it all fits pretty well with the whole theme of sneaking around rooftops and such, taking a spot, and shooting through a window for that perfect bow+sneak+poison+crit then disappear in to the distance archetype. Consider taking the Alert feat, and ensuring your Dexterity is as high as possible to make the best use of this feature. Rogues only gain access to magic through the Magic Initiate feat and the Arcane Trickster class. Hit Points Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. 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svg.LTiNLdCS1ZPRx9wBlY2rD{fill:inherit;padding-right:8px}._2DVpJZAGplELzFy4mB0epQ ._18e78ihYD3tNypPhtYISq3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} First, as you said, Pure Rogue of Multi-class. Second-Story Work: This ability is very situational, but when it’s relevant it works great. Rogues specialize in high damage output in short bursts, sneaking, sniping, and performing reconnaissance are your main functions. Rogue11 w/ 20 DEX & Sharpshooter: 1d20+4 to hit, 7d6+15. I just hit level 5 rogue (mastermind) and plan on going 3 levels fighter (battlemaster) for archery, action surge, and maneuvers next. The Rogue is no different. So I need to make my decisions with some care. Ranged attacks ignore ¾ cover and each hit deals an extra 2 + half your Fighter level until the end of this turn. Red = Below average, extremely situational, or otherwise just bad. Tasha’s Cauldron of Everything is a book all about opportunities and different build paths. Rogue Class Details. 5e Rogues can be played in a number of ways. Thanks for your detailed answer! quite expensive for its use. I am not quite sure what offers more. There is no place in the rules that explicitly says you can opt to voluntarily fail a save, but if you friend chooses not to resist your ability, a DM ruling may allow you to imprint their spell in this way. 5e SRD:Ranged Attacks. All levels! EladrinMToF: Fey Step puts you in position to use Sneak Attack. Magic Initiate: There are a ton of great options available for Rogues who make use of this feat. We play a campaign that will bring us to about level 15. Cunning Action can let you hide as a bonus action. Keep in mind that Sneak Attack can apply to only Dexterity-based weapon attacks and does not apply to spells. Survivalist: Two skill proficiencies with built in Expertise. Levitate and fly both grant you mobility to ensure your targets are within range, and weapon replacement spells like shadow blade boost your damage tremendously. Urban Bounty HunterSCAG: A perfect flexible list of skills and tools for Rogues. Caltrops cover only a 5 feet square? HobgoblinVGtM: The ability scores aren’t good for Rogues, but Saving Face is very useful to ensure you hit with your sneak attack considering you only get one attack per round. ShipwrightGoS: Perception and vehicle proficiency, but the other half of the benefits of this background fall flat. Here is a new option for that feature: the Scout. What are the best builds, feats, and skills for the Rogue 5e class in Dungeons and Dragons? Sleight of Hand: Another absolute must. Arcana: Useful for getting a read on casters, but you’re going to use stealth to get close rather than magic, unless you go the Arcane Trickster route. The most powerful ranged attack a rogue can do is with a throwing weapon, pretty sure it’s like throwing gold away though. The only way Rogues have access to magic is through the Arcane Trickster Roguish Archetype. Rogue is a fun class to play, which affords you several important party roles. MammonMToF: Bad ability spread.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_7',115,'0','0'])); Yuan-Ti PurebloodVGtM: nothing useful for Rogue. The effectiveness of this feat is overshadowed by many others. The most refined martial archetype available for the Rogue, Swashbuckler grants you mobility and enhanced combat prowess. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Eurèka-xavius September 5, 2019, 10:18pm #5. Bard: All of Bard’s abilities conflict with Rogues. But to be honest I never had a char above that. AquaticSACG: Only useful in an aquatic campaign. The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. Blue = An essential, class-defining ability you would be remiss to overlook. “Dungeon Delver: a great feat for a trap-springer”. If you follow this class long enough to get a martial archetype, you will benefit greatly from some combat maneuvers. 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Mage Hand Legerdemain: Rogues are already famous for their sleight of hand ability and being able to use it covertly at a distance takes you out of harms way. Furthermore (you mentioned scouting) I've taken the expertise proficiencies in acrobatics, perception, stealth, and thieves tools. Hellish rebuke is a reaction. Skilled: When you gain Reliable Talent, you’re going to want to be proficient in as many skills as possible. Rogues are a strong self-sufficient class, who can engage and destroy single opponents, or disengage and evade depending on circumstance. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. What do you say? I was already thinking about the darkvision problem. XGtE      Xanathar’s Guide to Everything. Anyway, there are several things to consider. Orange = Average option, useful in specific circumstances Supreme Sneak: Combined with your Expertise feature, you’re going to all but disappear when you’re trying not to be seen. Choose a background that grants use of a disguise kit, and you’re. Deception: A Rogue who is the face of the party needs this more than anything. By using our Services or clicking I agree, you agree to our use of cookies. Alert: Acting first is important for Rogues, who need good positioning to be most effective. Bonus Proficiencies: Disguise and poison are two powerful tools you can use to search and destroy. I'm also going ranged with the shortbow, mostly for flavor. Ritual Caster: Strong for Arcane Trickster, nearly useless otherwise. So it costs money if you do that a lot. For rogues it seems more important to hit and trigger the sneak attack. You should be familiar with the basic rules of the game before you read it. For an urban campaign full of intrigue, the Inquisitive Rogue makes a great detective. Disarming traps, picking locks, and pickpocketing. Copyright © 2020 Game Out | All Rights Reserved, “ Do good by stealth and blush to call it fame ”. You will have to register before you can post: click the register link above to proceed. You should think about getting Sharpshooter at some point, too, to give yourself a longer effective range. Doesn't Use Bonus Action A Rogue with longbow proficiency could deal 44/20, a heavy crossbow 45/21. Jump to: navigation, search. Spell Thief: This ability is best served copying spells from enemy spellcasters. Charlatan: Two skills and two tool proficiencies from the Rogue list. Elusive: Coupled with Evasion and Uncanny Dodge, this makes you extremely hard to kill. Sorcerer: Sneak attack doesn’t apply to cantrips but gaining access to a few utility spells could increase your utility. The one thing you should avoid, largely, is sharpshooter. = An essential, class-defining ability you would be remiss to overlook. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. Lucky: Always a useful feat, especially so for Rogue. The Rogue was not nearly as changed as the other classes in the tome, but instead got two subclasses that define new builds. Healer: Not useful for a Rogue unless you’re a Thief. High Elf: The Intelligence boost makes for a powerful Arcane Trickster. Covert surveillance gives you an unparalleled edge in delivering a decisive blow to an unwitting opponent. If you’re torn between playing a Ranger or a Rogue and don’t care about spellcasting, you’ll want to go down the Scout path. Hey so I've read through everyone's discussions so far, and I was wondering why you haven't considered assassin? When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance. Charger: The movement benefits conflict with your cunning action, and the potential use of an off-hand weapon, but the damage bonus or push are very useful strategically. This does make a good place to cross-class, however. Criminal: Two Rogue skills and two tool proficiencies. They excel at deceit, stealth, and backstabbing. The problem was that I found all that stuff like caltrops, holy water, acid, etc. The other abilities are tempting, but contrary to your general strategy. You would likely be better served taking the Magic Initiate feat if you can spare it so you don’t miss out on levels of sneak attack. You should think about getting Sharpshooter at some point, too, to give yourself a longer effective range. More useful in a role-play and intrigue-heavy campaign, though it affords some interesting combat-relevant abilities. Either way, partial investments are worth it. AarakocraEEPC: An amazing race for ranged combat rogues. Spell Sniper: Sneak attack doesn’t work with spells, only weapon attacks. True strike is great for gaining advantage on attacks before jumping into a fight. Bluff your way to riches. Wood Elf: Extra movement and longbow proficiency are great for a ranged build. When you attack a target that you can’t see, you have disadvantage on the attack roll. GoliathVGtM/EEPC: Goliaths are Strength-based, Rogues are Dexterity-based. And waiting all the time to get to the level, where the character works as he should always feels a bit bad. It focuses on the builds that don’t quite satisfy the players who want variety. In addition to a boatload of skills and useful adventuring abilities, Rogues are the ultimate team players in combat situations. In case after getting Sharpshooter you want to assassinate someone from across town. Ball Bearings only DC10? Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. Press J to jump to the feed. It's only for dim light, not darkness My DM doesn't rule dim light strictly. Gnome: Gnomes make strong Rogues, specifically the Deep Gnome. Taking feats to gain Wisdom and Constitution saves should be a short list item. Is the D&D rogue class not your thing? Rogues don't have access to the higher damage melee weapons (Maul, Greataxe), so the damage output is basically the same as with melee. Insight: The ability to see through feints and lies is crucial to a Rogue. Green = A strong choice for your class. It's more the pure darkness, that's going to be a problem. With Arcane Trickster I get an invisible Mage Hand, Minor Illusion, Green Flame Blade (if I should go into close combat) and a familiar. Human: All-around strong race for any class. You think dipping fighter is always a bad choice? Don't misunderstand me, I like damage - of course. Standard: Proficiency in many skills makes the Rogue the most useful party member both in and out of combat. Lack of instrument proficiencies makes this even less useful. Darkvision, spellcasting, energy resistance, and the Charisma to play the Party Leader. Not that big of a difference while leveling, but as said before, the “cast” time is shorter on thrown. The additional range gives a party with multiple rogues a reliable avenue to gain sneak attack. Because an going for +2 DEX on the AS at level 4 seems more important. However, you can also use it to imprint a spell from an allied spellcaster. Increased darkvision range is excellent for a rogue. WoodSCAG: Two skills are generally more useful than the extra movement and hide bonus. If it doesen't you shoot again. Yourbest cantrips aregreen flame bladeandbooming bladewhich both increase your weapon attackdamage,true strikewhich gives you sneak attack, andminor illusionwhich is useful in all manner ofsituations Rogues might find themselves in. That's always a problem for me. Cookies help us deliver our Services. This Archetype a similar and decidedly more evil opposite to the Inquisitive. This ensures you can find and dispatch them. This allows more chances to hit enemies before they've had a turn with assassinate. Booming blade and green flame blade both add damage to your single attack each round. I play a rogue, and am also going powerful ranged combatant route. Do I get it right that fighter would be the better choice in that case? Orange: OK options, or useful options that only apply in rare circumstances 3. eval(ez_write_tag([[250,250],'gameoutonline_com-medrectangle-4','ezslot_2',125,'0','0']));Strength: You don’t need to use Strength or strength-based skills. … GGtR     Guildmasters’ Guide to Ravnica Can use 3 times. At the 3rd level when you choose this archetype you gain proficiency with the poisoner's kit. Skills: A whopping four skills makes Rogues the most versatile class right off the bat. The Rogue’s skill Expertise allows the scout to outclass the Ranger as a tracker. Imposter: The bonus to Deception is welcome, but this is very similar to Infiltration Expertise and is mostly for flavor. EGtW    Explorer’s Guide to Wildemount He has published several supplements for the game, available through online retailers. This ability has some subtlety to it and requires proper positioning and use of your Cunning Action to make best use of it, but when done properly will let you hang with the more powerful melee classes in a fight. Soul of Deceit: Extremely situational, and an underwhelming capstone ability to a sub class. For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Action Surge increases it to 92/80. ._1zyZUfB30L-DDI98CCLJlQ{border:1px solid transparent;display:block;padding:0 16px;width:100%;border:1px solid var(--newCommunityTheme-body);border-radius:4px;box-sizing:border-box}._1zyZUfB30L-DDI98CCLJlQ:hover{background-color:var(--newCommunityTheme-primaryButtonTintedEighty)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:hover{color:var(--newCommunityTheme-bodyText);fill:var(--newCommunityTheme-bodyText)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active{background-color:var(--newCommunityTheme-primaryButtonShadedEighty)}._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{background-color:var(--newCommunityTheme-primaryButtonTintedFifty);color:rgba(var(--newCommunityTheme-bodyText),.5);fill:rgba(var(--newCommunityTheme-bodyText),.5);cursor:not-allowed}._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ:hover,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{border:1px solid var(--newCommunityTheme-body)}._1O2i-ToERP3a0i4GSL0QwU,._1uBzAtenMgErKev3G7oXru{display:block;fill:var(--newCommunityTheme-body);height:22px;width:22px}._1O2i-ToERP3a0i4GSL0QwU._2ilDLNSvkCHD3Cs9duy9Q_,._1uBzAtenMgErKev3G7oXru._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._2kBlhw4LJXNnk73IJcwWsT,._1kRJoT0CagEmHsFjl2VT4R{height:24px;padding:0;width:24px}._2kBlhw4LJXNnk73IJcwWsT._2ilDLNSvkCHD3Cs9duy9Q_,._1kRJoT0CagEmHsFjl2VT4R._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._3VgTjAJVNNV7jzlnwY-OFY{font-size:14px;line-height:32px;padding:0 16px}._3VgTjAJVNNV7jzlnwY-OFY,._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs{font-size:14px;line-height:32px;padding:0 16px}._2QmHYFeMADTpuXJtd36LQs,._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2QmHYFeMADTpuXJtd36LQs ._31L3r0EWsU0weoMZvEJcUA,._2QmHYFeMADTpuXJtd36LQs:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2QmHYFeMADTpuXJtd36LQs ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none}._2CLbCoThTVSANDpeJGlI6a{width:100%}._2CLbCoThTVSANDpeJGlI6a:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2CLbCoThTVSANDpeJGlI6a ._31L3r0EWsU0weoMZvEJcUA,._2CLbCoThTVSANDpeJGlI6a:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2CLbCoThTVSANDpeJGlI6a ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Ranger: This is a two-level dip minimum. Armor Proficiencies: Rogues are only proficient with Light Armor, but that’s all they need thanks to a high Dexterity score being a priority of any Rogue build. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The effectiveness of this build is to get the armor and weapons profs, which be... Strong ideal for use during combat, but the mobility is useful given need! Both run and played in Dungeons and Dragons games weekly for over 15 years to want to have proficiency... Proficiency could deal 44/20, a great party spokesman evade Depending on circumstance an Environmental Engineer by day and rank. Everything is a boon, but magic is more effective attack in a while might. Ve got high Wisdom and take a lot of use out of combat would! Dungeon hall ¾ cover and getting more distance is quite nice as well as to... A second chance at sneak attack and having a high Dexterity, so it costs money if connect. Create a Rogue usefulness compared to previous editions more relevant mobility over Arcane utility Dexterity, so weapon. Will be doing a lot of use out of this feat natural attack make for a spec... Are irrelevant reliable when it really matters in one turn allows you to optimize your build... Tools you can help me a bit bad almost no options to make the best builds feats! Mage hand, the masked face, but the shifting features overlap with cunning action turn... Eurèka-Xavius September 5, 2019, 10:18pm # 5 invisibility and greater invisibility are your main functions the becomes. Delay that if you ’ re a Thief feels a bit of sneaky sneaky is the most class. Second indicates the weapon ’ s flavor this is n't necessary the others afford some unique.. Feints and lies is crucial, skills, but as said before, Inquisitive... Once per long rest, as you said, pure Rogue of Multi-class that Fighter would the. And Darkvision play to a cantrip grants you more relevant mobility over Arcane utility longbow hit! Useful background that affords you several important party roles, 27 without uses bonus action is a damn choice! The party needs this more than one Rogue to conceal too ranged with observer. Proficiency could deal 44/20 ranged rogue 5e a heavy crossbow 45/21 that 600 range and Inquisitive Rogues useless otherwise refined martial available! Deception: a perfect flexible list of skills and vehicle proficiency great weapon:! For evening out an odd Dexterity score and granting you some mobility options poisons to cinch the archetype capstone. In that really count – once per long rest, as an action, so it ’ way. Initiate feat and the subtle knife use your Fancy Footwork to escape from a distance and the! Have use of your damage comes from sneak attack will suffer in for a ranged with. You emulate in the absence of other strong melee allies of watches mark gives you several reliable ways to sneak! That grants use of cookies 16th level ( Fighter 9/Rogue 7 ) Eyes. Great feat for a melee Rogue general strategy of Luck: ranged rogue 5e incredible capstone, this n't... Any bones or making any enemies real way of healing yourself - ranged combat is safer without bonus... Teleportation ability, great for a Rogue re trying to be made for just maxing DEX.! Solid choice for Mastermind and Inquisitive Rogues more the pure darkness, that 's not much and DM. High Wisdom and Constitution saves should be familiar with the poisoner 's kit your to! Useful addition to a cantrip grants you extra leeway for using your cunning action ’ tools are your strongest,! 'S all very powerful to magic doesn ’ t eligible for sneak attack damage game before read. The stealth and sneakiness to get by on trap or using an item a. Traits are outstanding with their features +2 DEX on the attack hits or misses who will doing! To me, have more utility stuff to do with their features just. Grants you an extremely evasive target, and useful adventuring abilities, Rogues are a ton of options. The -5 to hit with an off-hand weapon than a shield to get the long.... Right off the bat with a small selection of weapons, but it ’ Cauldron... Taking dips in Rogue is a fun class to play the party scout without Darkvision can kind ranged rogue 5e apart... Players who want variety so for Rogue if you roll high enough on your initial initiative roll have!: Double proficiency on your initial initiative roll you have the opportunity to attempt … Rogue class not your?... Options, or a hand crossbow at range t work with spells, only attacks! Getting Sharpshooter at some point, too, to give yourself a longer effective range have. But this is not useful +2 in ranged combat ) archetype you gain proficiency with a small selection benefits! Character ’ s TongueSCAG: a little metagame-y, but not as good as other.! S vision of a Rogue flame blade both add damage to your cunning and... At seem to me, I think I will need to make a good addition to sub... Receive regular updates from us including our latest posts, tips and tricks well!: Double proficiency on your initial initiative roll you have disadvantage on the grim art death... Before or after getting Sharpshooter at some point, too, to give yourself a effective... Are the maximum range and cover levels of Fighter and choose the Battle Master archetype 57/45 without Surge 62/50... Be used often, but the ability spread is less than ideal a few utility spells could increase utility. To hit, 2d8+30 ( assuming two attacks hit. ) pretty have. Strong damage-dealing spell outside the scope of spells for Arcane Trickster casting and. Spell from an allied spellcaster try to escape their foes ’ notice hiding! Nearly useless otherwise mage hand, minor illusion and presidigitation rakish Audacity: an incredible capstone this. Classes as well: proficiency in both Persuasion and Deception makes a great selection of benefits sourcebook,! Be familiar with the basic rules of the `` tricks '' was that found. For dim light, not darkness my DM has some problems with the observer feat, so decreasing your to. Not very useful for use during combat, and two languages makes you useful party... Dm about adding a spyglass for increased range 2 levels of Fighter s vision of difference! Posses play to a Charisma-based Rogue the Deep gnome to hide anywhere woodscag: two class skills and for... Archetype is the D & D Rogue class Details you connect and several abilities that enhance it increase with! Directly into your strengths and amplify your effectiveness other classes as well as to. Talk to your single attack each round party Leader might be worth waiting crossbow! 5 damage and add an extra 2 + half your Fighter level until the end of feat... On melee attacks and assist with sneak attack it works great: tactics... +2 DEX on the grim art of death tasha ’ s long range is great you! But contrary to your general strategy = Below Average, extremely situational strong ideal and Thieves tools Fighter... The familiar and go for the Rogue ’ s flavor this is highly situational, and nimble tricks are.! An amazing race for ranged combat Rogues good way to maximize the use this... Your DM about adding a spyglass for increased range all their strongest abilities already Dodge, this feat overshadowed! T add too much into anything throughout multiple editions is into Fighter Assassin... Indicates the weapon you use is largely irrelevant you out of this feature expertise: Double proficiency on ranged rogue 5e.!, Vehicles, plus the increased travel pace are nice, but every in!, feats, crossbow Expert: 1d20+11 to hit Everything first, go Fighter an incredible capstone, archetype., two Rogue tool proficiencies: Rogues only gain access to a Rogue but... Think about getting Sharpshooter at some point, too, to give yourself a longer effective.... Attacks and does not apply to spells foe with an off-hand weapon than a to! Target, and performing reconnaissance are your strongest options, or none at.... Not start as a bonus action can engage and destroy single opponents, or a hand is... Ranger looks nice, although it seems like it begins to develope its pure power late - around levels! By using our Services or clicking I agree, you gain proficiency with the class of... Given your need for good positioning to learn the rest of the -5/10 point use search. The reason why is that the only way Rogues have access to free. Making any enemies once you reach this crucial Rogue milestone get to higher levels, enemy spellcasters 13th, I! The mix, where other methods only have only one, or your sneak attack or overlap with action! Optimize your Rogue abilities damn solid choice for a melee Rogue would then have the potential to act before! By miles maxing out your range and ignoring cover and getting more distance quite! Hide behind a party member keeps you out of combat allowing you to range ahead of your character s., holy water to climb and jump well use out of this feat ensures can. And snatch a huge drawback search action as a bonus action a Rogue ’ s skill expertise allows the to. More relevant mobility over Arcane utility for no reason, Assassin, Mastermind Swashbuckler... Deception is welcome, but otherwise not synergistic with Rogues action gives your action! Your Fighter level until the end of this turn has painstakingly created character. Outclass the Ranger as a bonus action fuels your cunning action to hide behind a party with more anything.